Design that makes people feel something.
Built for how people actually think.

I’m
Antony Erwin

UX / UI & PRODUCT DESIGNER

Hello, I’m Antony Erwin, a UI/UX and product designer. I specialise in transforming complex challenges into interfaces that users find trustworthy and enjoyable. With over three and a half years of experience, I’ve been involved in the development of more than ten products across five different industries. My role has included everything from initial research to the final touches, always striving to create designs that become intuitive and effective.

The Designer
Behind the Work

I am a UI/UX and product designer who loves creating digital experiences that are easy to use, easy to understand and visually appealing. For the last 2 years, I have been working on all sorts of projects, from simple landing pages to complex enterprise dashboards, always aiming to make things that are hard to understand seem easy.

What I do best is connecting research with action, making sure every design choice is based on how people really think, not just on what looks good. Because of this, the products we create are not only beautiful but also work well.

3.5+ years
of 
professional experience in
UI/UX & Product Design

Strong command of Figma, prototyping, design systems, and enough HTML/CSS/React to speak fluently with engineering

End-to-end design ownership, research, IA, UI, and prototyping, not just pretty screens

Worked with
100+ Clients

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The Companies
I Work With

I’ve had the privilege of working with innovative teams and clients, delivering designs that solve real-world problems and elevate user experiences.

Pixel Studios Pvt. Ltd.

UI / UX Designer

Jul’ 2023 – Present

Janooms Digital Pvt. Ltd.

Junior UI / UX Designer

May’ 2023 – Jun’2024

Janooms Digital Pvt. Ltd.

Internship

Feb’ 2023 – Apr’ 2023

Some things I've made that
people actually use.

A few projects, a few problems, a few wins. Full case studies below.

No magic.
Just a process that actually ships.

Understand

I start by getting uncomfortable with how little I know. User interviews, stakeholder conversations, competitive teardown, whatever it takes to find the real problem, not the assumed one.

Frame

Turn research into a clear point of view. What are we solving, for whom, and why does it matter? This is where most “design problems” actually get solved — before a single pixel moves.

Design

Sketches, flows, wireframes, then high-fidelity. I move fast in low fidelity and slow down where it counts — the moments users will actually feel.

Test & Refine

Put it in front of real people early. Kill the ideas that don’t hold up. Double down on the ones that do.

Ship & Measure

Hand off clean, work closely with engineering, and track what happens after launch. Design doesn’t end at “done” — it ends at “did it work?”

What's in thekit.

Design tools for thinking, code for making it real.

Research & Strategy

UI & Systems

Enquire now